FORGER

    Maxon Logo
    • Login
    • Search
    • Recent
    • Tags
    • Popular
    • Users
    • Groups

    boolean tool

    Feedback & Requests
    boole request
    4
    8
    1076
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M
      machine-push last edited by Dr. Sassi

      Where is it? Does it exist? If so, how do you implement it.

      1 Reply Last reply Reply Quote 0
      • J
        Javier Edo last edited by

        I'm sorry, at the moment there isn't a way to do mesh boolean operations in Forger, we are actively working on extending the app though. 🙂

        1 Reply Last reply Reply Quote 0
        • T
          temporary-habit last edited by

          I would also like this feature, in the meanwhile, is there maybe another method to accomplish making a cylinder hole in a cube using the sculpt tools?

          1 Reply Last reply Reply Quote 0
          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi temporary-habit,

            The first option that comes to mind is masking and moving the unmasked shape to create the hole.

            There is certainly a way to create a cube with lots of polygons, then select a circle (kind of) shape and move the Polygons until you get the shape you need. (Not my favorite, but perhaps worth mentioning.)

            My preferred way would be to take a Disc, set the "hole" to the desired size, and the shape to eight (or perhaps even 16) sides.
            I have used the images in the eight sides version. I selected four points and scaled those until the outer shape was a square.
            From there, you can Extrude the Disc. More steps are needed, but I guess you also get the idea and explore the 16 sides.

            The image on the right has Subdivision enabled. Explore if Remeshing or Cutting will create a better result for you. I'm sure you know Subdivisions get smooth with edges far apart and more defined when closer. So cutting some extra edges close to the Cube defining edges, will improve the result. (Images: Please note I stay in Model mode, the left side shows Sculpting, which was not used)

            EnjoyFOR_2023_drs_23_MOdc_01.jpg

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer
            Cinema 4D mentor since 2004, Member of VES, DCS.

            1 Reply Last reply Reply Quote 0
            • Dr. Sassi
              Dr. Sassi last edited by Dr. Sassi

              P.S.: Here is the version with a disc and 16 sides (the default); I opened the inner circle and lined up the outer points (Select four opposite points that need to be moved and use a scale).

              After Extruding, I Selected all "hole" defining points and scaled them with the green triangle, making it easy to change the hole size.

              FOR_2023_drs_23_MOdc_12.jpg

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer
              Cinema 4D mentor since 2004, Member of VES, DCS.

              1 Reply Last reply Reply Quote 0
              • Dr. Sassi
                Dr. Sassi last edited by

                Hi there,

                Here is a one-minute screen capture of the process I have described above
                https://stcineversityprod02.blob.core.windows.net/$web/Forger_Forum_Creative_Support/FOR_2-23_drs_23_MOcc_01.mp4

                Perhaps download it for a better viewing experience.

                Enjoy

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer
                Cinema 4D mentor since 2004, Member of VES, DCS.

                1 Reply Last reply Reply Quote 0
                • T
                  temporary-habit last edited by

                  This is a very clever temporary solution thank you for taking the time to post these updates and video.

                  1 Reply Last reply Reply Quote 0
                  • Dr. Sassi
                    Dr. Sassi last edited by

                    Hi temporary-habit,

                    Thanks for your feedback. I'm happy to create more of these short clips.

                    Have a great weekend

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer
                    Cinema 4D mentor since 2004, Member of VES, DCS.

                    1 Reply Last reply Reply Quote 0
                    • First post
                      Last post