In zbrush there is the option to freeze the subdivision levels, so that when you use the zremesher, it will automatically reproject the higher sds levels onto the cage on unfreeze.
It is a big time saver, as you don’t loose detail every time you remesh.
There is probably a workaround for this (although I couldn’t find a way to reproject a whole mesh onto another with a single click), but an option to keep the sds levels would greatly improve the workflow.
Hi there, @devil-profession apologies for the late reply... Just saw this!
Yes we did release an improved Mesh re-projection workflow along with the ZRemesher release.
To keep detail I would try doing the following:
- Duplicate the mesh to be zremeshed
- ZRemesh the mesh (after setting up curves, painting densities etc)
- With the ZRemeshed mesh, go to the Mesh (Object) menu and go to "Misc. Actions > Mesh Projection..." this allows projecting over all geometry in scene or only visible one, there's a "Max. Distance" parameter that requires having a bit of knowledge of the "scene scale" if that makes sense (you can use the Caliper Tool to measure an OK max distance for this)
- The above will attempt to project the entire mesh, to fine-tune this projection you can always use the "ZProject" brush, this does only project in the camera "forward" direction over visible geometry.